Auferet
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Play a post-apocalyptic RPG with an AI Game Master.

The world already ended. An AI Game Master runs what is left of it: the settlements, the scarcity, the people who remember what you did last winter. Free to start in your browser.

Or jump straight in, no setup:

Free to play in your browser and on Android. The full memory system is on every plan, including free.

A post-apocalyptic RPG lives or dies on consequence. Water is finite, the road is dangerous, and the people you meet remember whether you shared. That only works if something is keeping score. Auferet is an AI Game Master built to keep score: it narrates the wasteland, plays everyone in it, tracks what you are carrying, and files every settlement, faction and favour you accumulate.

You describe a survivor in a sentence and the Game Master opens the scene. From there you type what you do in plain language. No character sheet to fill in first, no rules to read, no group to schedule.

Recorded, four turns in

The settlement remembers what it was told

The opening

You are hunkered down in your workshop on the edge of the Reservoir, surrounded by the familiar scent of ozone and scrap metal. The heavy silence of the night is shattered by the sharp, rhythmic rapping of a rifle butt against your corrugated steel door. A voice calls out from the dust, low and hard, demanding you step out and answer for the missing filters.

Turn five, at the council

> I tell the Reservoir council I never took their filters.

The heavy timber doors creak open, and you are ushered into the dim, austere chamber where the three Council members sit behind a long, scarred desk. They exchange a sharp, skeptical look as you state your innocence, the room falling into a heavy, suffocating silence. The eldest, a woman with a face etched by years of sun and hardship, leans forward, her eyes narrowing as she taps a finger against a ledger. "Words are cheap, scavenger," she says, her voice echoing in the small space. "If you didn't take them, then tell us who did, or provide us with a reason why we shouldn't hold you responsible for the settlement's thirst."

Recorded on 2026-09-10 on the free-tier model. A fresh account started from the seed line "I'm a scavenger who was seen at the Reservoir settlement's pumphouse the night their water filters went missing, and I'm the one who brought them antibiotics last spring". The missing filters were set in the seed and never typed again: the opening opens on them, the guard demands them at turn two, and at turn five the council still holds you to them, "If you didn't take them, then tell us who did." The antibiotics from the seed never came up in this run, so the page does not claim that recall. The Game Master's lines are cut to their first sentences here; the whole play, every turn, is published as a JSON file.

A few turns is short memory. Sixty is the test: five facts planted in the first turns of a story on the free model, asked about at turn 20, 40 and 60, once with only recent conversation to read and once with persistent memory.

Asked atRecent conversation onlyPersistent memory
Turn 203 of 5 facts5 of 5 facts
Turn 401 of 5 facts5 of 5 facts
Turn 601 of 5 facts5 of 5 facts

Run on 2026-08-22 and again on 2026-08-27 with the same result. Every question and raw answer is in the result file; the method is on the benchmark page.

What it keeps track of

A wasteland that keeps score

Scarcity that counts

Water, fuel, ammunition and medicine are tracked as you spend them, so a full canteen is a decision and not a detail.

Settlements with memory

Every camp you trade with, rob or save is stored as a place with people and a standing opinion of you.

Factions that move

The raider band you crossed does not wait politely offstage. Groups you antagonise act on it later.

Any flavour of collapse

Nuclear, plague, climate, alien, machine, or a quiet unexplained one. Say which and the world is built to match.

Your own setting

Upload the world you already wrote as a PDF or text file and the Game Master treats it as canon.

Free to start

Free to start, and the full memory system is on every plan including free.

Getting out there

One line and you are walking

Open a browser

No install and no launcher. There is an Android app if you prefer one.

Say who made it this far

A scavenger, a medic, someone who walked out of a shelter and found nothing. One line, or tap a scenario above.

Say it plainly

Say what you do. The Game Master runs the ruins, the people still in them, and the rolls that decide who eats.

It is all still true when you return

What you spent, who you crossed and what you left behind do not reset between sessions.

Questions

Surviving out there, answered

Do I need a rulebook or a character sheet?

No. Describe a survivor in one line and start. If you want real mechanics, turn on a system mode for a full sheet, or build your own rules in a custom game mode.

Does it track supplies and injuries?

Yes. Inventory, conditions and resources persist as you play, so running dry actually matters.

Can I play the same wasteland over many sessions?

Yes. Places, people and events are kept in libraries the Game Master reads every turn, so a settlement you saved in session two still knows you in session forty.

Can I bring my own post-apocalyptic setting?

Yes. Upload your worldbook or notes and the Game Master runs inside your canon.

Is it free?

Sign in to play free, with 10 credits to claim every day. The memory system is identical on every plan.

Can I play a post-apocalyptic RPG on my own?

Yes. The AI is the game master, so it runs the ruins, plays the settlement that does not trust you, and reacts to what you actually do. No group needed and no session to book. You can pull a friend into the same wasteland later and take turns in the same scene.

What does a survival campaign need that a short scene does not?

Consequences that stick. Survival only means something if the water you spent, the settlement you robbed and the person you left behind are still true ten hours later. A game that forgets resets your stakes every session, which is the fastest way to make a wasteland feel weightless. Persistent memory is what keeps the cost real.

Can the world change based on what I do?

That is the point of keeping state. Settlements you helped, factions you crossed and places you burned stay that way and come back up later, rather than resetting to a neutral start each session. It is the difference between a wasteland with a history and a series of unrelated encounters.

Can I play it on my phone?

Yes. It runs in a mobile browser with nothing to install, and there is an Android app if you prefer one. Your world is stored in the browser you play in, so export it to move it elsewhere.

Go outside and find out what is left.

Every trade, every debt and everyone you walked away from is still there later. Free to start, in your browser.

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