The Chronicler is weaving your fate...
Describe your character and starting scenario. Be as simple or as detailed as you like.
SRD Reference Documents (RAG)
Selected SRDs will be uploaded as reference documents when your adventure starts.
Character Import
Import a character sheet PDF exported from D&D Beyond, or edit your character sheet directly.
Character Import (Pathbuilder 2e)
Import a character from Pathbuilder 2e (PDF export) or edit manually.
...or load a saved adventure:
Get access to advanced AI models with better memory, reasoning capabilities, and enhanced storytelling!
Lower values make outputs more deterministic; higher values make them more creative.
Toggle features on/off. Disabled features won't appear in the UI or be used by the AI.
World cards capture places, factions, items, rules, and other lore, anything that should resurface when its keywords appear in the story. Characters live in the Characters modal, not here.
This document is automatically updated as you play and includes your adventure story.
Upload PDFs or TXT files to provide additional context for the AI.
Note: PDFs are converted to plain text only. Images within PDFs (including scanned pages or text embedded in images) will not be extracted, only highlightable, selectable text is captured.
SRD Reference Documents
Check to upload SRD reference documents to the AI's knowledge base.
No documents uploaded yet.
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Worlds bundle story setup, world cards, characters, and a character creator. Your browser holds one world at a time. share via by exporting the file and sending it to your compatriot.
Current World
A world generation was in progress.
World cards are lore entries triggered by keywords during play. Add places, factions, items, concepts.
The first character listed is the recommended pick. Each character's features map into the categories above when picked at play start.
Ship with this world. At play start they go into the Character Library, the canonical NPC registry. The GM has them available from turn 1 even before the player meets them.
For D&D / PF2e worlds, only name/description/title are seeded, stat blocks build during play.
Starting quests / objectives this world ships with. Loaded into the player's quest log at game start.
RAG documents (PDF/TXT rulebooks, world bibles, etc.) get uploaded to a Google file-search store and made available to the GM during play. Worlds remember which store they're linked to; you can also bundle the source files into the export.
Make sure you've exported a copy first. There's no undo.
RAG Documents (optional, for source-grounded generation)
RAG docs go to Google's file search (same store the in-game Documents panel uses). The agent will pull facts from them when it judges them useful.
Agent Tools (what the agent can call)
Core tools (always on): foundation, world cards, characters, character creator, opening.
This is the full system prompt the agent runs under. The default is loaded automatically. Edit freely, you're responsible for keeping the tool contracts intact if you do.
A Gemini Flash Lite agent is building your world. It chooses what to make and when to stop, each tool call is saved locally as it lands, so it's safe to close the tab and come back.
Pick a pre-made character (a set of starting features). The world's opening narration will play as the first scene.
This world ships with no pre-made characters. Use Create or AI-Assisted instead.
Manually set your starting features per category, write your opening, and start the game with no AI generation.
Pre-filled with the world's opening; edit freely.
Describe your character and/or the scene you want; the GM will generate the opening and set up your starting features automatically (same as Generate & Start on the regular start screen, with this world's setup loaded).
Mode is permanent for the world once you create it. Pick carefully.
You have Include RAG documents in export turned on. Google's file store doesn't let us download the original files back, so we need you to re-select them from disk so they can be bundled inside the export.
Clicking Pick RAG Files opens your OS file picker. Expected files:
Your browser holds only one world at a time. Continuing will replace with the new one.
Want to keep the old one? Export it first, it'll download as a .auferet-world.json file you can re-import any time.
No players connected
Export your adventure in your preferred format. Includes character info, world lore, and the complete story.
Add important facts that the AI should always remember. These are included in every prompt, so keep them short and essential.
No pinned facts yet. Add facts above that the AI must always remember.
Track your quests and objectives. The AI will reference active quests during gameplay.
No quests yet. Add a quest above to track your objectives.
Every named NPC the player has met. Scene characters show in your sidebar's Scene Characters category and expose their full feature tracking inline below. Non-scene characters stay compact; click one to view or edit their detail.
No characters in the scene right now.
No off-scene characters. Everyone the AI has introduced is currently on stage.
No attacks configured.
Items are managed by the AI during gameplay.
Racial traits, class features, feats, and other special abilities.
No feats or features. Add them manually or the AI will add them during gameplay.
Spells and spell slots are managed by the AI during gameplay.
NPCs will appear here when added during gameplay.
Changes are saved automatically
Rank: 0=Untrained, 2=Trained, 4=Expert, 6=Master, 8=Legendary
Rank: 0=Untrained, 2=Trained, 4=Expert, 6=Master, 8=Legendary
Items are managed by the AI during gameplay.
Ancestry, class, skill, and general feats.
No feats or features yet.
Spells are managed by the AI during gameplay.
No active conditions.
Animal companions, eidolons, familiars, undead, and other bonded creatures, not party members.
No pets or companions.
NPCs will appear here when added during gameplay.
Click "Save & Close" to save changes
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