Auferet
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A text-based western game that remembers the town.

A frontier town, a badge nobody wants, and a trail that goes quiet three days out. Keep the law, break it, run cattle or run cards. The Game Master writes the town and everyone in it around what you do, and it keeps track of who you crossed, what you owe and where you hid the thing that matters.

Or start from a first line, no setup:

New deputy Stage robbery Rancher Gambler Bounty hunter

Free to play in your browser and on Android. The full memory system is on every plan, including free.

A real session, recorded

This is what the town sounds like

The midday sun beats down on the quiet, silver-dusted streets of Carver's Bend. Inside the sheriff's office, the air is stale and heavy with the silence of three long days.

> I walk the main street at dusk and ask the saloon keeper what he knows about where the sheriff went.

The sun dips below the horizon, casting long, bruised shadows across the main street as you step into the dim, amber light of The Rusty Spur. Elias Thorne is busy wiping down the scarred mahogany bar, his movements slow and methodical. He pauses as you approach, his eyes narrowing slightly behind wire-rimmed spectacles when he spots the badge on your chest.

> I go to the bank after hours, open the ledger drawer, and check the badge is still where I hid it.

The street is deserted as you make the short walk to the bank, the only sound being the crunch of your boots on the hard-packed dirt. The building is dark, its heavy iron-reinforced door locked tight against the night. Using your key, you slip inside, the air smelling of dry paper and cold ink.

Recorded on 2026-10-16 on the free-tier model: a fresh account, the first line "a text-based western game: I am the new deputy in a silver town called Carver's Bend, the sheriff rode out three days ago and never came back, and I hid his badge in the bank's ledger drawer", then the two actions above typed in. The AI named the story "Panic at Carver's Bend". The badge planted in the first line is still in the ledger drawer two turns later, and the saloon keeper the Game Master invented in between has a name and a lead. The Game Master's lines are cut to their opening sentences here; the whole exchange, every word, is published as a JSON file.

A text-based western game is a story you play by typing, turn by turn, with an AI writing the town, the people and whatever is coming down the trail. You set the situation in a sentence: a new deputy in a town whose sheriff never came back, a stage robbery with your brother riding beside you, a ranch with a bank note due. The Game Master writes the town around you. Then you decide what to do in your own words: "ask the saloon keeper what he saw," "wire the marshal and lie about why," "ride for the canyon before dawn." The town answers with what it costs.

There is no list of commands to learn and no menu of choices. You can keep the law or sell it, draw first or talk it down, pay the debt or skip town. A frontier only feels real if the game remembers who you crossed, what you promised and what is hidden where, which is why memory decides whether a text-based western game is worth playing.

What you can do

How a text-based western game plays

Work the town

The saloon, the bank, the livery, the jail. Who you talk to, what you buy and where you leave your horse carry into the next day.

People, not targets

Saloon keepers, ranch hands, drifters and the man with the rifle want things, lie, help and turn on you. Every one of them is played by the Game Master in their own voice.

Grudges that keep

Auferet keeps characters, places and events in structured libraries, so the man you let walk on day one can be waiting outside the bank on day twenty.

Your kind of westerner

A lawman, an outlaw, a rancher, a gambler, a bounty hunter. Your first line decides who you are and what side of the badge you stand on.

Any kind of west

A mining camp, a cattle town, a border crossing, a railroad cut. Grit or dime-novel romance. The opening sets the tone and the Game Master keeps to it.

Free to start

Play whole seasons before you pay anything. Auferet's free tier includes the full memory system and 10 free daily credits, in your browser.

Why memory decides it

A frontier means nothing if the AI forgets it

Most AI games feed the model one fixed window of recent text each turn. In a western that breaks the game. The man you shot is back at the bar, the badge you hid is on your chest, the debt you paid is owed again. When nothing you did lasts, there is no town to hold.

That is measurable, so we measured it. Five facts were planted in the first turns of a story on the free model and asked about at turn 20, 40 and 60: once with only recent conversation to read, the way most AI games work, and once with persistent memory, the way Auferet works.

Asked atRecent conversation onlyPersistent memory
Turn 203 of 5 facts5 of 5 facts
Turn 401 of 5 facts5 of 5 facts
Turn 601 of 5 facts5 of 5 facts

Run on 2026-08-22 and again on 2026-08-27: both runs fell to 1 of 5 by turn 40 on recent conversation and held 5 of 5 with memory. Every question and raw answer is in the result file; the method is on the benchmark page, and how the memory works explains what it stores.

How it compares

Text-based western game with an AI vs a choice-based western vs a western MMO vs a character chat

Text-based western game with an AI (Auferet)Choice-based westernWestern MMOAI character chat
Who writes the storyThe Game Master, around what you doWriters, in advanceNobody; the systems and other playersThe AI, as one character
What you can doAnything you can put into wordsThe choices on the pageWhat the game allowsTalk
The townCharacters with their own motivesScripted charactersOther players, and scripted NPCsOne character
ConsequencesCarried across the whole storyThe branches the writers plannedMechanical: money, levelsRarely tracked
MemoryPersistent across the whole storyFlags the writers setA database of the world, not of your storyVaries, often a short window

Rather a reactor than a badge? Crew a ship in the text-based space game. The same engine runs every text-based game and every AI story game.

FAQ

Text-based western games, answered

Is there a free text-based western game?

Yes. Auferet is free, with 10 daily credits to claim, and the free tier includes the full memory system. It runs in your browser; unlimited actions start at $10/mo.

How does a text-based western game work?

You describe who you are and what town you ride into in a sentence, or pick one above, and the Game Master builds the town, the people and whatever is coming down the trail. You decide what to do in your own words, and the story answers with what it costs.

Does the AI keep track of the town, the people and what I did?

That is what Auferet is built for. It keeps characters, places and events in dedicated libraries and can search the whole story, so the badge you hid, the man you let walk and the debt you owe the saloon keeper are still there weeks later.

Can I play an outlaw, a lawman, a rancher or a gambler?

Yes. Your first line sets the game. Wear the badge, rob the stage, run the ranch or work the card table, and the Game Master writes the town around that choice.

Can I ride with friends?

Yes. Auferet has multiplayer: one player hosts, friends join, and everyone plays their own character in the same story, each with their own Game Master.

Can I play online without downloading anything?

Yes. Auferet runs in the browser on desktop and phone, and there is an Android app if you want it on your home screen.

The sheriff rode out three days ago. What do you do?

Start a text-based western game free in your browser and see whether the town remembers what you did.

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