Auferet
Play free

An AI pirate adventure.
The crew is waiting on you.

The captain has the only map. Half the crew think you already know the route. Play a cartographer aboard a smuggler’s ship, and talk your way through waters no ship returns from.

Choose your place aboard:

Or write your own voyage. A text RPG in your browser, with no download needed.

A voyage you play one decision at a time.

Auferet is a text-based pirate game. Describe what your character does; the AI Game Master plays the crew, describes the sea around you and responds. You can ask the captain for the map, question a sailor, attempt a sounding or admit that you have never crossed these shoals.

You do not need to invent a fleet before the first scene. The cartographer start gives you a job, a suspicious crew and an immediate problem. The other starts put you inside a mutiny, a disputed prize, a shipwreck or a ghost story.

Keep the adventure grounded in weather, money and divided loyalties, or add cursed gold and things that live below the hull. Put the tone you want into your opening, and change the setting as you build your campaign.

The Iron Gull enters the Shattered Shoals

This is the complete first response recorded from the cartographer prompt. It shows how a short premise becomes a scene you can act in.

The salt spray stings your eyes as the Iron Gull lurches, its wooden hull groaning under the pressure of the unnatural, swirling mist you just entered. You stand on the quarterdeck, clutching your drafting tools, while the crew’s eyes burn into your back. They know you were hired for this, and they have started whispering that you are hiding the route. Suddenly, a heavy hand grips your shoulder, pulling you toward the ship's rail. A burly, scarred sailor stares at you with pure desperation and asks, "We are in the Shattered Shoals now, cartographer; tell us which way to turn before the rocks tear the hull apart."

Recorded September 10, 2026, on the then-current free-tier model, labeled Flash Lite in the recording. This is one opening, reproduced unedited; a new game will vary. Read the original prompt and recording.

What would you do next?

Try an action that gives the Game Master something specific to answer. These are possible next moves, not a fixed menu:

  • Find the missing information: “I ask the captain to show me the map and point out what the last navigator marked.”
  • Learn who you can trust: “I take the scarred sailor aside and ask why he thinks I have sailed here before.”
  • Take a practical risk: “I ask the crew to slow the ship while I sound the depth from the bow.”

Your character can be competent without knowing everything. A false rumor, an unpaid debt or a secret destination gives the crew reasons to disagree with you beyond a sword fight.

Keep the crew and the campaign.

Auferet has editable character and world records, story memory and saved games. Record the captain’s promises, keep track of people you meet, and return to the same voyage in a later session. Connect Google Drive if you want to save and load across devices.

These premises start narrative play. They do not install a ship-management ruleset. For a campaign with tracked ship resources or custom combat rules, configure an editable game mode. You can also play shared scenes with friends.

For a different setting, try a fantasy campaign or browse the recorded RPG starting prompts.

Pirate game questions

What is an AI pirate game?

In Auferet, it is a text adventure where you play a character at sea and an AI Game Master describes the world, plays the crew and responds to your actions. You type what you do rather than choose from a fixed dialogue menu.

Can I be the captain instead of the cartographer?

Yes. Choose the mutiny or privateer start, or write your own premise. You can begin as a captain, a deckhand, a castaway or someone who has never sailed before.

Is this a sailing simulator?

This page starts a narrative RPG, not a real-time sailing simulator. Navigation, boarding actions and storms unfold through text. These starts do not install a dedicated ship-combat or trading rules system.

Can I play a realistic or supernatural pirate story?

Yes. Describe the tone in your opening: historical adventure, low-magic piracy or a voyage with ghosts and sea monsters. The recorded cartographer example uses a fictional ship and dangerous, mist-covered shoals.

Can I play free, save my story or invite friends?

You can start free in your browser and return to your saved game. Google Drive connection is available for saving and loading across devices. Multiplayer lets friends bring characters into shared scenes. Paid plans provide more play or access to other models.

The crew expects you to know the way.

The map is with the captain. No ship has returned from this route. What do you do?

Join the crew · Play free
Join the crew · Play free