{
 "generated": "2026-09-10",
 "build": "published",
 "mode": "SharedWorld",
 "seed": "I'm a caravan guard arriving at a mountain inn on the night a merchant caravan fails to return.",
 "note": "Two browsers, two fresh accounts, one published build. The host started a world from the seed line and hosted a game; the guest joined with the invite code. Each player typed into their own game. Every Game Master turn and every system message is verbatim.",
 "host": {
  "name": "Mara",
  "playerList": "Mara (you) Teodor Join scene",
  "turns": [
   {
    "role": "gm",
    "text": "The wind howls through the narrow pass, biting through your leather tunic as you crest the final ridge. Ahead, the solitary lantern of the Black Crag Inn flickers, but the usual warmth of the hearth seems absent. As you approach the heavy oak door, it slams shut with a jarring thud, followed by the frantic scraping of a heavy iron bolt sliding into place from within. A muffled, terrified voice cries out from behind the wood, \"It's not safe! Keep away, whatever you are!\" What do you do?"
   },
   {
    "role": "you",
    "text": "I push through the inn's door and ask the room who last saw the caravan."
   },
   {
    "role": "gm",
    "text": "You put your shoulder into the wood, and with a sharp crack of splintering iron, the bolt gives way. You stumble into the dim, drafty common room, where a thin man with grey hair stands behind the bar, clutching a heavy iron poker. He gasps, eyes wide in the light of your lantern, and drops the weapon. \"The caravan?\" he stammers, pointing a shaky finger toward the dark, empty tables. \"The last man to see them was a trader named Silas, but he hasn't been back for three days, and the road has been silent ever since.\""
   },
   {
    "role": "you",
    "text": "Where is Teodor right now, and what has he found?"
   },
   {
    "role": "gm",
    "text": "Teodor is currently at the Black Crag Inn stables [1.1], just behind the main building where you are. As of his last action, he was searching that area for the caravan's horses and any remaining cargo, though his findings have not yet been reported to you."
   }
  ],
  "systemMessages": "harness-mpguest-1789050540 joined the session"
 },
 "guest": {
  "name": "Teodor",
  "playerList": "Mara Teodor (you)",
  "turnsOnJoin": [],
  "turns": [
   {
    "role": "you",
    "text": "I check the stables behind the inn for the caravan's horses and anything left on them."
   },
   {
    "role": "gm",
    "text": "You step out into the biting wind and make your way toward the stables behind the inn. The structure is drafty and smells of damp straw and horse musk. Inside, you find a few of the caravan's horses, their heads low, shivering in their stalls. Tucked away in the corner of one stall, abandoned in the straw, sits a worn leather satchel."
   }
  ],
  "systemMessages": ""
 },
 "model": "Flash Lite",
 "inviteCode": "2GEZF3"
}